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Mesh enabler manual
Mesh enabler manual







More info See in Glossary reference page. Some of these properties also appear on the Mesh Renderer A mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component. This is typically used to create the “ragdoll” effect, where a character’s limbs flail after being thrown or struck by an explosion. Unity automatically adds a Skinned Mesh Renderer component to any Mesh that needs it at import time.Īlthough a skinned Mesh is most commonly used with animations, you can also attach Rigidbody components to each bone in a skeleton to put it under the control of the Physics engine A system that simulates aspects of physical systems so that objects can accelerate correctly and be affected by collisions, gravity and other forces. In more complex situations, more than two bones affect a particular area of the Mesh, resulting in more subtle movements. At a simple joint (for example, an elbow), the Mesh vertices are affected by both of the bones that meet there, and the Mesh stretches and rotates realistically as the joint bends. When you play the animation, the vertices move with the bone or bones they are connected to, so the “skin” follows the movement of the skeleton. Each bone is attached to some of the vertices of the surrounding Mesh. Bones are joined together to form a hierarchical “skeleton”, and rotating the joints of the skeleton to make it move defines the animation. More info See in Glossary bend (as opposed to a machine where joints are more like hinges).īones are invisible objects inside a skinned Mesh that affect the way the Mesh is deformed during animation. This technique is useful for characters and other objects whose joints A physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. Unity uses the Skinned Mesh Renderer component to render Bone animations, where the shape of the Mesh is deformed by the animated bones.









Mesh enabler manual